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Log 31: Adding New Characters and Swapping Between Them
I'm now more or less done on things that don't require multiple characters, so it's time to create some new ones. Or at least one extra....

Kassandra McCormack
Aug 214 min read


Log 30: Getting Artificially Intelligent...With No AI Generated Content in Sight!
...We should really come up with a different name for it now that ChatGPT and its ilk are real things, but I've never been good at naming...

Kassandra McCormack
May 286 min read


Log 29: More Legwork on the Mounts
For this past stretch of my game I decided to work on the mounts and mount system; It wasn't nearly as complete as I would have liked,...

Kassandra McCormack
Apr 296 min read


Log 28: Junk Drawer II - Electric Boogaloo
I've been busy since the last post, working on a bunch of relatively little things, but nothing big enough to warrant its own post. The...

Kassandra McCormack
Mar 3010 min read


Log 27: Objectively I'm Making Progress
Time to start working on mission objectives. Mission objectives were an interesting conundrum to work on; They are the first piece of the...

Kassandra McCormack
Mar 57 min read
Log 26: Something's Off with Locking Off
This is going to be a short one. Work was really tough the past month and left me feeling too drained to do any extra work, but I got...

Kassandra McCormack
Feb 24 min read


Log 25: Maps Are Great for Directions!
What I really wanted to work on was quests and mission objectives. But, realized it would be helpful to develop a mini-map system to...

Kassandra McCormack
Jan 115 min read
Log 24: Airing Out Attacks
For this stretch of my game development adventure I decided to work on combat, specifically on in-air attacks. Specifically what I mean:...

Kassandra McCormack
Dec 23, 20248 min read
Log 23: Single Player, But a Group Attack
I'm just now realizing that following my pun-based naming scheme the last post should have been "A More PRESSING Problem"...or something...

Kassandra McCormack
Dec 1, 20249 min read


Log 22: Oh Good, a More Immediate Problem
No surprise, once I tried getting the Group attack to work I realized I had several potential problems that I would have to either solve...

Kassandra McCormack
Oct 31, 20243 min read


Log 21: Programming Links
At first I thought about doing everything in a component for the Linked Attacks, something that I could drop on a character and it would...

Kassandra McCormack
Sep 29, 20245 min read


Log 20: Making a Group Animation
Before starting on Link Attacks, or Group Attacks, or whatever I settle on calling the mechanic, I decided to work on the bugs that I...

Kassandra McCormack
Sep 18, 20244 min read


Log 19: My Ultimate Super Special Move!
The next thing I wanted to work on is what I'm calling the Linked Ability mechanic. In its most basic form when two or more characters...

Kassandra McCormack
Aug 22, 20246 min read


Log 18: It's Like a Junk Drawer in Here
Over the last couple of months I was battling some severe depression and overall lack of motivation. But I still got some random small...

Kassandra McCormack
Jul 25, 20247 min read


Log 17: You Know I'm All About that Base, No Treble!
One staple aspect of Musou game design that I do not have yet are bases. These are special areas of the map that spawn basic units for...

Kassandra McCormack
Jun 23, 20245 min read


Log 16: Back From Break
Oh boy, relaxing and not working is hard work. Although I'm glad to be back to work on my game, so I suppose it worked. The first thing I...

Kassandra McCormack
Jan 28, 20246 min read


Log 15: Burning Out, Going to Need a Break Soon
I got very little done the past couple weeks, as with working full-time at a job outside my field, looking for work inside my field, and...

Kassandra McCormack
Jan 15, 20247 min read


Log 14: Not-So-Quick-Time-Events
As the title implies, QTEs wound up not only living up to my expectations of difficulty to implement, but exceeded them. Sure, I found a...

Kassandra McCormack
Jan 2, 20245 min read


Log 13: Oops, Missed an Upload...
Well this is embarrassing, I forgot to actually post the last entry so now I have almost a month worth of work to catch up on reporting....

Kassandra McCormack
Dec 28, 20235 min read


Log 12: Mo' Morph, Mo' Problems
First off, I missed last week because real life got in the way and I wasn't able to get much work done. This past week I did get a bunch...

Kassandra McCormack
Dec 26, 20233 min read
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