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Log 11: Starting on the Extended Morph Sequence
This week I started working on the cinematic, extended, morphing sequence. First, I had to figure out how to do it at all. At first I...

Kassandra McCormack
Nov 28, 20235 min read


Log 10: Not-Quite-Quick Morphing
I decided to create the quick morph first and I, personally, think I did a decent job: First I had to outline the transformation and...

Kassandra McCormack
Nov 19, 20235 min read
Log 08: Mounting Work
The first couple things I wanted to get working about the mount go hand-in-hand: Reducing/refunding Power when the mount is...

Kassandra McCormack
Nov 12, 20233 min read


Log 09: To Consider Morphing
For this past week I started working on one of the central thematic mechanics and elements to the game: Transformation, or as it is...

Kassandra McCormack
Nov 12, 20235 min read


Log 07: Summoning and Not-Quite-Riding a Mount
The first thing I did this week is finish up working on the UI graphics I did last week. That is to say I went through the tedious...

Kassandra McCormack
Oct 26, 20233 min read


Log 06: Summoning and Destroying Ranger Weapons
Pictures speak a thousand words so here's what I was working on this past week: Don't let the simplicity of the images fool you, those...

Kassandra McCormack
Oct 15, 20232 min read


Log 05: Consumable Items
Consumable items have less to do with the Sentai theme, and more to do with being a Warriors style game. Older Warriors games often had...

Kassandra McCormack
Oct 7, 20233 min read


Log 04: The Rest of Week 03
09/28/2023 Thur: The first thing I wanted to tackle was the ability to push mooks out of the way. At first I tried just using a boolean...

Kassandra McCormack
Oct 4, 20233 min read
Log 03: Still Going, boy I did a lot...
My final hurdle, and the thing I'm still currently working on is the ability to lock onto specific targets and have the camera follow...

Kassandra McCormack
Sep 28, 20232 min read
Log 02: Still Catching Up...
I also created a special Factions component so I could assign teams to different Pawns and prevent friendly fire. A Stats component would...

Kassandra McCormack
Sep 28, 20232 min read


Log 01: I Should Play Catch Up Before the Project Proceeds Any Further, I Suppose...
So my first couple of days just consisted of me watching tutorials, reading articles, and playing with the engine to begin to figure out...

Kassandra McCormack
Sep 28, 20233 min read
Log 00: Guess I'll Make a Dev Log
I'm going to be upfront and say that I have no idea how to blog, but here we go: I've been working on a "small" scale action game...

Kassandra McCormack
Sep 28, 20231 min read
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