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Log 11: Starting on the Extended Morph Sequence
This week I started working on the cinematic, extended, morphing sequence. First, I had to figure out how to do it at all. At first I...

Kassandra McCormack
Nov 28, 20235 min read
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Log 10: Not-Quite-Quick Morphing
I decided to create the quick morph first and I, personally, think I did a decent job: First I had to outline the transformation and...

Kassandra McCormack
Nov 19, 20235 min read
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Log 08: Mounting Work
The first couple things I wanted to get working about the mount go hand-in-hand: Reducing/refunding Power when the mount is...

Kassandra McCormack
Nov 12, 20233 min read
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Log 09: To Consider Morphing
For this past week I started working on one of the central thematic mechanics and elements to the game: Transformation, or as it is...

Kassandra McCormack
Nov 12, 20235 min read
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Log 07: Summoning and Not-Quite-Riding a Mount
The first thing I did this week is finish up working on the UI graphics I did last week. That is to say I went through the tedious...

Kassandra McCormack
Oct 26, 20233 min read
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Log 06: Summoning and Destroying Ranger Weapons
Pictures speak a thousand words so here's what I was working on this past week: Don't let the simplicity of the images fool you, those...

Kassandra McCormack
Oct 15, 20232 min read
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Log 05: Consumable Items
Consumable items have less to do with the Sentai theme, and more to do with being a Warriors style game. Older Warriors games often had...

Kassandra McCormack
Oct 7, 20233 min read
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Log 04: The Rest of Week 03
09/28/2023 Thur: The first thing I wanted to tackle was the ability to push mooks out of the way. At first I tried just using a boolean...

Kassandra McCormack
Oct 4, 20233 min read
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Log 03: Still Going, boy I did a lot...
My final hurdle, and the thing I'm still currently working on is the ability to lock onto specific targets and have the camera follow...

Kassandra McCormack
Sep 28, 20232 min read
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Log 02: Still Catching Up...
I also created a special Factions component so I could assign teams to different Pawns and prevent friendly fire. A Stats component would...

Kassandra McCormack
Sep 28, 20232 min read
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Log 01: I Should Play Catch Up Before the Project Proceeds Any Further, I Suppose...
So my first couple of days just consisted of me watching tutorials, reading articles, and playing with the engine to begin to figure out...

Kassandra McCormack
Sep 28, 20233 min read
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Log 00: Guess I'll Make a Dev Log
I'm going to be upfront and say that I have no idea how to blog, but here we go: I've been working on a "small" scale action game...

Kassandra McCormack
Sep 28, 20231 min read
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